True20 Customizations for Sepulture

The following list details all of the custom rules and additions made to the True20System for the SepultureCampaignSetting. The list is meant to be comprehensive.

Also see the list of ../ResourcesAndSourcebooks.

Errata, optional variants, and house rules

Conviction and charisma

A character's normal starting conviction is equal to his or her Charisma score, plus 1. The character's starting Conviction increases by 1 every two levels as normal. This means someone with average (+0) Charisma starts with 1 point of Conviction. Negative Charisma means a "debt" of Conviction the hero must "pay off" until the Charisma score plus starting Conviction for the level is a positive number.

Divine aspects

The divine aspect system is provided as an optional rule for those worshipping deities in the campaign. Note that opting-in to this rule may give meaningful credence to the divine status of your chosen deity that merely claiming to worship them would not.

Dodging, parrying, and shields

A number of changes and clarifications:

Errata

Official errata can be found at the above link.

Hard coinage

All wealth in the campaign setting is measured using concrete gold piece values. All references to Wealth Checks and Wealth Scores are removed, and replaced with a concrete gold piece value/cost where appropriate, as outlined in the text.

Heroic archetypes

All player characters must choose a heroic archetype as outlined in the book. Additional archetypes may be created in a combined effort by the player and Narrator.

As a modification to the default, characters do not gain a heroic archetype until they reach level 4. In order to bring the system "in sync", the character gains two heroic archetype levels every time they reach The Unfolding Myth, either gaining a Conviction point or changing their heroic archetype (as normal), and then immediately gaining the next heroic archetype level in their new heroic archetype.

For example, a warrior who just reached level 9 will have gained their 6th and 7th levels in their heroic archetype, thus gaining a Conviction point and Heroic Immunity if they were on, and stayed on, the Champion heroic archetype.

Starting skills

Instead of 4 or 8 + Intelligence starting skills (minimum 1) with 4 ranks each, characters receive (4 or 8 + Intelligence) * 4 (minimum 4) ranks which they may spend freely.

Supernatural items

Liber Artefactorum will be used for all supernatural items and rules, although their access in the game will be limited.

Taint

Taint (both Corruption and Madness) will be included for a slight Lovecraftian feel to the game.

Warrior

Warriors who already have the Firearms Training or Weapon Training feat due to their background choose another combat feat appropriate to firearms or weapons, indicating dedicated ability in their type of combat, in place of the compulsory feat gained by the Warrior role at first level. This is to not penalize a warrior who takes a background with Firearms Training or Weapon Training as a bonus feat.

Backgrounds

This list of background fully replaces any backgrounds available to players, such as the list of sample backgrounds in True20 Adventure Roleplaying.

Human

You are a human, plain and simple. For whatever reason, you don't fit the "usual" stereotypes of a human in Exis. Humans can adapt to almost any situation, after all. Use this background if none of the following seem to fit. Narrator's Note: You are encouraged to develop a background with the Narrator which fits the setting.

Danti bordersman

A member of Exis' largest warrior tribe, you are well-trained in the ways of combat. Found throughout the world, Danti bordersmen protect their tribe and civilized areas alike on horseback.

Deadwalker

You are one of the few destined to maintain the City of the Dead. The plane seems to have selected you for this task. Working as a favored visitor to the City, you are allowed some of its benefits.

The Displaced

One of many, your homeland has been devoured and radically altered by pockets of Doommarch. Entire cities worth of people have been forced to find new homes, assuming they escape the strife of the unknown. You have survived, however, and are wise to the ways of the Doommarch.

Green

You spend your life in the wilderness and on the road, never tied to any one place for very long, and always ready to find adventure and new locales. Your love for the wild often puts you at odds with civilized life, however. Nevertheless, you enjoy traveling with close family, friends and allies.

Imperial

You have been born and raised within the warm comfort of society. Through constant exposure to varied people and ideals, you have honed your relationship skills. You can wheel and deal with the best of them, and you never feel out of place in a large city.

Nobleblood

You are directly related to nobility, but have not ascended to the throne. Perhaps you are not the first heir, or perhaps your parents still live, and your reign will come with time. Regardless, you expect to be treated as one would treat royalty, and you enjoy the pleasures of being special.

Strange One

You are not entirely of human origin, although no one can seem to trace your ancestors. You have an exotic look about you, and being in the extreme minority, you find it difficult to find another similar to you. Many stick mainly to pocket communities of other Strange Ones, but an equal amount find happiness and acceptance living with true humans. After generations of true human ancestors, only the slightest glimmer of your other heritage remains.

Skills

Craft

Sample Craft sub-skills include:

with others (especially the list in the True20 Freeport Companion) being equally available at Storyteller approval.

Additionally, the rules for the craft skill, as presented in the True20 Freeport Companion, shall be used in place of the rules in True20 Adventure Roleplaying.

Knowledge

The following Knowledge sub-skills are used:

Other sub-skills from True20 Adventure Roleplaying are generally not relevant, but players are free to make a case for their inclusion.

Perform

The table of performing for money found in the True20 Freeport Companion is of some value.

Feats

List of feats

General feats

Name

Synopsis

Source

Accurate Attack

You can sacrifice damage for accuracy.

Tr20

All-out Attack

You can sacrifice defense for accuracy.

Tr20

Alternate Approach

Use Int or Con for Sanity saves.

Comp (p.79)

Ambidexterity

Reduce two-weapon fighting penalties by 2.

AoO

Animal Empathy

You can use interaction skills on animals.

Tr20

Armor Training

You know how to move and fight while wearing armor.

Tr20

Assessment

You can get an idea of an opponent's combat bonus.

Tr20

Attack Focus

+1 on attack rolls with a chosen attack.

Tr20

Attractive

+4 on Bluff and Diplomacy checks from your appearance.

Tr20

Benefit

Gain some minor, but significant, benefit.

Tr20

Blind-Fight

Half miss chance while in melee combat.

Tr20

Block Projectiles

Parry incoming ranged attacks.

Per

Bloodline (background)

Certain hereditary advantages/drawbacks.

T20FC

Born Marine

Bonus to disarm, skill checks.

T20FC

Brute Force

Use your Str to attack with certain melee weapons.

Comp

Canny Dodge

Add your Int or Wis score to your dodge bonus.

Tr20

Challenge

Perform a particular challenge with no modifier.

Tr20

Cloak Dance

You are skilled at using tricks to make yourself appear where you are not.

Comp

Cold-Blooded

+1 to Sanity and Intimidation, +2 to resist Mind Touch

Comp (p.80)

Companion

You have a loyal sidekick who follows you on your adventures.

Comp

Connected

You can call in favors from time to time.

Tr20

Contacts

You can make Gather Information checks faster.

Tr20

Coup de Jarnoc

Reduce an opponent's speed on a critical hit in lieu of extra damage.

T20FC

Crab's Rush

Additional bonuses in defensive situations.

T20FC

Dedicated

+4 bonus for checks involving the object of your devotion.

Tr20

Defensive Attack

You can sacrifice accuracy for defense.

Tr20

Diver

Bonuses to swimming and withstanding being underwater.

T20FC

Dodge Focus

+1 to your dodge bonus.

Tr20

Dying Curse

Curse a person or persons with your last breath.

T20FC

Eidetic Memory

Total recall and +4 bonus on checks to remember things.

Tr20

Endurance

+4 bonus on stamina-related Con checks and Fort saves.

Tr20

Exotic Weapon Training

You're trained in a particular exotic weapon.

Tr20

Feather Step

You may run across objects that could not hold your weight.

Comp

Far Shot

Increase range increment by one-half (double for thrown weapons.

Tr20

Fool's Fortune (background)

Gain an extra point of Conviction.

T20FC

Great Fortitude

+2 on Fortitude saving throws.

Tr20

Impromptu Weapon Proficiency

Reduced penalty, ability to use feats with imp. weapons

Comp (p.80)

Improved Critical

Your threat range with a particular attack is doubled.

Tr20

Improved Defense

+2 bonus when taking the total defense action.

Tr20

Improved Disarm

+2 bonus when attempting to disarm an opponent.

Tr20

Improved Grab

You can follow an unarmed attack with a free grapple.

Tr20

Improved Initiative

You get a +4 bonus on initiative checks.

Tr20

Improved Overrun

Opponent cannot avoid, Str bonus when overrunning.

Comp

Improved Pin

Opponents suffer -4 penalty on grapple checks against you.

Tr20

Improved Precise Shot

No penalty for less than total cover or concealment.

Tr20

Improved Ranged Disarm

No penalty when making a ranged disarm attempt.

Tr20

Improved Rush

+2 Str bonus to push back opponent.

Comp

Improved Speed

+10 feet movement speed.

Tr20

Improved Strike

You do lethal damage unarmed.

Tr20

Improved Sunder

+4 to hit when striking held objects.

Tr20

Improved Taunt

You may apply your taunt to additional targets.

Comp

Improved Throw

Choose whether an opponent uses Str or Dex against a trip.

Tr20

Improved Trip

+2 bonus to trip opponents.

Tr20

Improvised Weapon Proficiency

You may use an improvised weapon without penalty.

Comp

Iron Will

+2 bonus on Will saving throws.

Tr20

Jaded

+2 bonus on Sanity saving throws.

Comp (p.80)

Keen Sense of Smell

You gain the Scent trait.

Comp

Knockout Punch

Automatic critical against flat-footed opponents.

Comp

Leadership

You acquire a number of followers.

Tr20

Light Sleeper

No penalty on Notice checks while sleeping.

Tr20

Lightning Reflexes

+2 bonus on Reflex saving throws.

Tr20

Lion Hearted

Gain a +4 bonus to all Will saves against fear effects.

Comp

Loner

No penalty to Sanity saves when alone or with only one companion.

Comp (p.80)

Low Profile

Subtract 3 from your Reputation bonus.

Tr20

Lucky

Add your Cha score to your saving throws.

Tr20

Lungs of Legend

Hold your breath an extraordinarily long time.

T20FC

Mental Bond

You share a mental bond with a companion and are in mental contact.

Comp

Move-by Action

Move both before and after your standard action.

Tr20

Mounted Combat

Substitute Drive, Pilot, or Ride check for mount's Defense.

Tr20

Night Vision

See twice as far in low-light conditions.

Tr20

Overrun

you can overrun more effectively while mounted.

Tr20

Parry Focus

+1 to your parry bonus.

Per

Point Blank Shot

+1 attack and damage with ranged weapons at 30 ft. range.

Tr20

Precise Shot

You can make ranged attacks into melee with no penalty.

Tr20

Prone Fighting

No penalties while fighting prone.

Tr20

Quick Draw

Draw or reload a weapon as a free action.

Tr20

Ranged Pin

You can pin an opponent with a ranged weapon.

Tr20

Renown

Your reputation increases by +3.

Comp

Run

You run at five times your normal speed.

Tr20

Second Chance

You get a second save against a particular hazard.

Tr20

Set-up

Transfer an interaction bonus in combat to an ally.

Tr20

Shield Training

You're trained in the proper use of shields in combat.

Tr20

Skill Focus

+3 bonus with a chosen skill.

Tr20

Skill Training

+4 skill ranks.

Tr20

Startle

Use Intimidate in place of Bluff to feint in combat.

Tr20

Talented

+2 bonus with two related skills.

Tr20

Taunt

Make a Bluff check to shake a target's confidence.

Tr20

Tireless

Suffer no penalties from fatigue.

Tr20

Track

You can find and follow tracks.

Tr20

Trackless

You leave no trail in natural surroundings.

Tr20

Trailblazer

You can move through natural surroundings freely.

Tr20

Two-Weapon Defense

Your two-weapon fighting style improves your Defense.

Tr20

Two-Weapon Fighting

You can skillfully fight with a weapon in each hand.

Tr20

Uncanny Dodge

You retain your dodge bonus when flat-footed.

Tr20

Wealthy

Purchase items at less than standard price.

T20FC

Weapon Training

You're trained in the use of martial weapons.

Tr20

Adept feats

Name

Synopsis

Source

Empower

You can increase the effective rank of your powers.

Tr20

Erase Signature

You can erase supernatural signatures.

Tr20

Familiar

You have a supernatural bond with a special animal companion.

Tr20

Imbue Item

You can craft supernatural items.

Tr20

Intellect Fortress

Use your Intelligence to calculate Will saving throw bonus.

T20FC

Mind Over Body

Substitute your Wisdom score for Constitution checks.

Tr20

Quicken Power

Reduce the time required to use your powers.

Tr20

Shield Penetration

+2 bonus to overcome a target's Psychic Shield.

Tr20

Subtle Power

You can mute the signature of your powers.

Tr20

Supernatural Focus

+3 bonus with a chosen power.

Tr20

Supernatural Talent

+2 bonus with two chosen powers.

Tr20

Widen Power

Affect an area with your powers.

Tr20

Expert feats

Name

Synopsis

Source

Acrobatic Bluff

Use Acrobatics in place of Bluff to feint and trick.

Tr20

Crippling Strike

Your surprise attacks inflict 1 point of Str damage.

Tr20

Defensive Roll

+1 bonus on Toughness saves.

Tr20

Deflect Arrows

You can deflect one ranged attack against you per round.

Tr20

Elusive Target

Double normal penalties for ranged attacks against you while you're in melee.

Tr20

Evasion

No damage from area attacks if you make your Reflex save.

Tr20

Fascinate

You can capture and hold someone's attention with an interaction skill.

Tr20

Hide in Plain Sight

Make Stealth checks without cover or concealment.

Tr20

Improved Evasion

Suffer only half damage on a failed Reflex save.

Tr20

Improved Feint

Feint in combat as a move action.

Comp

Improvised Tools

No penalty for using a skill without the proper tools.

Tr20

Insightful Strike

Add Int to damage instead of Str in most situations.

Comp

Inspire

You can inspire others with your presence.

Tr20 and Comp (p.80)

Intellect Fortress

Use your Intelligence to calculate Will saving throw bonus.

T20FC

Intuitive Strike

Add Wis to damage instead of Str in most situations.

Comp

Jack-of-All-Trades

You can use any skill untrained.

Tr20

Mass Suggestion

Make a suggestion to an entire group.

Tr20

Master Plan

Gain a bonus when you have a chance to prepare.

Tr20

Rogue's Luck

Use Dexterity for determining Reflex saving throw bonus.

T20FC

Skill Expertise

Choose a skill for which you use Intelligence as its key ability.

T20FC

Skill Finesse

Choose a skill for which you use Dexterity as its key ability.

T20FC

Skill Insight

Choose a skill for which you use Wisdom as its key ability.

T20FC

Skill Mastery

Choose four skills you can take 10 with even under pressure.

Tr20

Slow Fall

You can slow your fall by 10 ft. per two expert levels.

Tr20

Snatch Arrows

You can catch ranged weapons.

Tr20

Sneak Attack

+2 damage with a surprise attack.

Tr20

Stunning Attack

You can make a stunning attack in melee.

Tr20

Suggestion

You can plant suggestions into the minds of others.

Tr20

Unbalance Opponent

Deny an opponent their Dexterity when attacking you.

MvK

Well-Informed

Make a Gather Information check immediately upon meeting someone.

Tr20

Warrior feats

Name

Synopsis

Source

Advanced Strike

+6 damage on a critical hit with an unarmed strike.

MvK

Attack Specialization

+1 damage with a chosen attack.

Tr20

Chokehold

Cause a pinned opponent to suffocate.

Tr20

Cleave

Get an extra melee attack when you take out an opponent.

Tr20

Combat Calm

Bonus to Concentration checks in combat and action situations.

BT

Combat Mastery

Advanced form of Combat Calm.

BT

Critical Strike

Score critical hits normally against favored opponents.

Tr20

Diehard

You automatically succeed on Con checks to stabilize.

Tr20

False Attack

Take a defensive risk to potentially deal more damage.

Comp

Favored Opponent

+2 bonus against a particular type of opponent.

Tr20

Grappling Finesse

Use Dex in place of Str to grapple.

Tr20

Great Cleave

Like Cleave, but usable an unlimited number of times.

Tr20

Greater Attack Focus

+1 attack bonus with a particular attack.

Tr20

Greater Attack Specialization

+1 damage with a particular attack.

Tr20

Improved Combat Calm

Can take 10 once per round in times of stress.

BT

Improved Knockout Punch

Your knockout punch is more damaging.

Comp

Insightful Strike

Add Int to damage instead of Str in most situations.

Comp

Intangible Armor

You gain a +2 bonus to Toughness when not wearing armor.

Comp

Intuitive Strike

Add Wis to damage instead of Str in most situations.

Comp

Mounted Archery

Halve penalties for firing while on a mount.

LotC

Press Ganger

Bonuses to Intimidate, non-lethal damage.

T20FC

Riastradh

You swell with supernatural wrath when raging.

Comp

Riposte

Turn a parry into a devastating counterattack.

T20FC

Rage

You can go into a rage in combat.

Tr20

Seize Initiative

Spend a Conviction point to go first in the initiative order.

Tr20

Smashing Blow

Add your Strength bonus to attack when using a large weapon.

Comp

Smite Opponent

You can inflict additional damage on your favored opponent.

Tr20

Spirited Charge

Deal +3 damage with a melee weapon while charging.

Tr20

Stunning Attack

You can make a stunning attack in melee.

Tr20

Tough

+1 bonus on Toughness saves.

Tr20

Weapon Bind

Free disarm attempt after successful parry.

Tr20

Weapon Break

Free attack against an opponent's weapon after a successful parry.

Tr20

Personal and modified feats

Block Projectiles

You may parry incoming ranged attacks. There is no limit to the number of attacks you may parry, but you must be armed with a weapon or shield which can parry the attack, and this usage of parry is limited by your defense mode.

Parry Focus

Your parry bonus increases by +1. This additional parry bonus is lost whenever you are denied the ability to parry. You can acquire this feat multiple times and its benefits stack.

Powers

Name

Summary

Source

Apport

Transport creatures or objects to different locations.

Tr20

Beast Link

Perceive through an animal's senses.

Tr20

Bind

Bind a summoned creature to a fetish.

BT

Blink

You can teleport rapidly to avoid attacks.

Tr20

Bliss

Project blissful feelings to daze a subject.

Tr20

Boil Blood

Cause agony to a target via concentration.

BT

Body Control

Exert mental control over your body.

Tr20

Calm

Drain intense emotion from others.

Tr20

Cloud Minds

Make your presence undetectable to others.

Best

Cold Shaping

Create intense cold.

Tr20

Combat Sense

Gain a temporary Combat bonus.

Tr20

Corrupting Shadow

Manipulate darkness against the forces of good.

Best

Cure

Heal injuries by touch.

Tr20

Cure Blindness/Deafness

Remove blindness or deafness.

Tr20

Cure Disease

Remove a disease, preventing further harm.

Tr20

Cure Poison

Remove a poison, preventing further harm.

Tr20

Dominate

Control a subject's actions.

Tr20

Drain Vitality

Drain vital energy by touch.

Tr20

Earth Shaping

Shape and direct masses of earth and stone.

Tr20

Elemental Aura

Surround yourself with a damaging aura.

Tr20

Elemental Blast

Strike a foe with a focused blast of elemental force.

Tr20

Elemental Resistance

Resist the effects of a particular element.

Tr20

Elemental Weapon

Imbue a weapon with damaging elemental energy.

Tr20

Energy Shaping

Shape and direct the flow of electromagnetic energy.

Tr20

Enhance Ability

Temporarily boost your Strength or Dexterity.

Tr20

Enhance Other

Temporarily boost someone else's Strength or Dexterity.

Tr20

Enhance Senses

Temporary bonus to Notice, Search, and Sense Motive checks.

Tr20

Fire Shaping

Shape and direct fire.

Tr20

Flesh Shaping

Shape and mold flesh like clay into other forms.

Tr20

Ghost Touch

Touch and affect incorporeal creatures as if they were solid.

Tr20

Harm

Inflict injury with a touch.

Tr20

Heart Reading

Sense the emotions of other creatures.

Tr20

Heart Shaping

Impose emotional conditions on others.

Tr20

Illusion

Create illusions that fool the senses.

Tr20

Imbue Life

Restore life to the recently dead.

Tr20

Imbue Unlife

Create undead creatures.

Tr20

Infect

Spread disease or poison by touch.

BT

Light Shaping

Shape and direct light and illumination.

Tr20

Manipulate Object

Manipulate and handle objects at a distance.

Tr20

Mind Probe

Probe a subject's mind for information.

Tr20

Mind Reading

Sense a subject's surface thoughts.

Tr20

Mind Shaping

Alter a subject's memories or behavior.

Tr20

Mind Touch

Establish mental contact with another mind.

Tr20

Move Object

Lift and move objects at a distance.

Tr20

Nature Reading

Sense the flows and signs of the natural world.

Tr20

Object Reading

Read psychic impressions from place and objects.

Tr20

Pain

Inflict stunning pain on a subject.

Tr20

Phase

You can become incorporeal.

Tr20

Plane Shift

You can transport yourself to other dimensions.

Tr20

Plant Shaping

Shape living plants and wood and direct their growth.

Tr20

Psychic Blast

Inflict mental damage on a target.

Tr20

Psychic Reflection

Send a psychic attack back at the attacker.

Tr20

Psychic Shield

Shield your mind from psychic influences.

Tr20

Psychic Trap

Counterattack an attempt to bypass your Psychic Shield.

Tr20

Psychic Weapon

Create a melee weapon out of psychic energy.

Tr20

Purifying Light

Manipulate light against the forces of evil.

Best

Scrying

Sense distant events as if you were present.

Tr20

Second Sight

Sense the use and lingering effects of supernatural powers.

Tr20

Self-Shaping

Reshape your body into different creatures.

Tr20

Sense Minds

Sense the presence and location of other minds.

Tr20

Severance

Remove the powers of others temporarily.

Tr20

Shadow Shaping

Manipulate supernatural darkness to hide or create shapes.

Best

Sleep

Put a target into a deep sleep.

Tr20

Suggestion

Implant suggestions in the middle of others.

Tr20

Summon Beasts

Summon animals, who must physically travel to reach you.

Best

Summon Elemental

Summon and command an elemental for a short time.

Best

Summon Outsider

Summon and command an outsider for a number of days.

Best

Supernatural Speed

Move at great speed in short bursts.

Tr20

Supernatural Strike

Overcome the damage reduction of supernatural creatures.

Tr20

Supernatural Weapon

Imbue weapons to overcome damage reduction.

Tr20

Teleport

You can move instantly from place to place.

Tr20

True Seeing

You can see through concealment and magical effects.

CN

True Vision

Your insight can pierce illusions and resist bluffing.

Best

Truth-Reading

Sense when someone is lying to you.

Tr20

Visions

See visions of the future.

Tr20

Ward

Create interference with supernatural powers or creatures.

Tr20

Water Shaping

Shape and direct the flow of water.

Tr20

Weather Shaping

Shape and direct weather conditions.

Tr20

Wind Shaping

Shape and direct the force of the wind.

Tr20

Wind Walk

Walk on air.

Tr20

Personal and modified feats

Imbue Life

Those who are brought back to life via Imbue Life lose one point from any ability score of their choice. This represents the harrowing ordeal that is returning to the world of the living.

Imbue Life can also be used, at greater difficulty, to bring those back to life who have been dead longer than detailed in the power, but the target loses both one point of Wisdom and one additional point of their choice.

Divine Aspects

Mercy

Adepts who worship a god of mercy may spend a Conviction point to gain a +5 bonus to any Sleep power check.

Atonement: The adept must atone if he or she willfully ignores or furthers the physical suffering of a non-combatant requesting mercy or aid.

Templates

Deceased

This template is automatically applied to any sentient being which travels to ../PlaneOfSepulture upon death.

Miscellaneous

Virtues and vices

The True20System page has a lengthy list of virtues and vices.


CategorySepultureCampaignSetting

SepultureCampaignSetting/True20Customization (last edited 2008-03-10 03:37:21 by BrianStephan)